cocos2d-x 3.0 touch事件是怎样的,想了解的话可以看看下面的介绍。
ocos2d-x3.0 变化不小 弃用了oc的命名规则  还有一种新的写法 lambda (在最后)
 //    v2.2            v3.0
CCDirector      Director
CCLayer         Layer
CCScene         Scene
CCSprite        Sprite
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
 //3.0 获得导演的单例  Director::sharedDirector() 改为了Director::getInstance()  但是还是向下兼容的 CC_DEPRECATED_ATTRIBUTE static Director* sharedDirector() { return Director::getInstance(); }
Size visibleSize = Director::getInstance()->getVisibleSize(); //获得现实区域
Point origin = Director::getInstance()->getVisibleOrigin();  //获得现实的起点坐标
//   auto 是cocos2d-x3.0 变动大得一面
//   auto 自动类型变量
//    比如原来要指定变量是int还是float,现在可以用auto,在赋值的时候,编译器自动识别类型。
//    这个是C++11的新标准,你可以参考C++11新标准文档。
//CC_CALLBACK_1 是新的事件回调从 0-3各自有自己的回调参数  
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Point::ZERO);//以前cpp(x,y) 现在左边 都是Point  比如颜色 ccWHITE 也改成了Color3B::WHITE
this->addChild(menu, 2);
auto label = LabelTTF::create("Hello World", "Arial", 24);
label->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
this->addChild(label, 1,101);
 //这种事件的创建方式 比较以前 更加明了 更加直观
//    触摸事件(EventListenerTouch)
//    键盘响应事件(EventListenerKeyboard)
//    加速记录事件(EventListenerAcceleration)
//    鼠标相应事件(EventListenerMouse)
//    自定义事件(EventListenerCustom)
//(移除事件监听器
//移除一个已经被添加了的监听器:
//_eventDispatcher->removeEventListener(listener);
//
//移除当前事件分发器中所有监听器:
//_eventDispatcher->removeAllEventListeners();
auto listener = EventListenerTouchOneByOne::create();  //创建一个单点触摸事件 :EventListenerTouchAllAtOnce 为多点
//设置这些事件的的回调方法
listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);
listener->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); //事件调度器
return true;
}
void HelloWorld::onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *event){
printf("move");
}
bool HelloWorld::onTouchBegan(Touch* touch, Event  *event)
{
return true;
}
 //通过点击结束区域 来设置 lable的位置
void HelloWorld::onTouchEnded(Touch* touch, Event  *event)
{
auto location = touch->getLocation();
auto s = getChildByTag(101);
 //一下 只是个旋转角度 移动的 无关紧要
s->stopAllActions();
s->runAction( MoveTo::create(1, Point(location.x, location.y) ) );
float o = location.x - s->getPosition().x;
float a = location.y - s->getPosition().y;
float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
if( a < 0 )
{
if(  o < 0 )
at = 180 + fabs(at);
else
at = 180 - fabs(at);
}
s->runAction( RotateTo::create(1, at) );
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
auto menuItem = static_cast(pSender);  //获得点击的按钮
printf("pSender-tag==%d",menuItem->getTag());
MessageBox("你点击了按钮!!","提示");//提示框

}

lambda 写法 挺有意思  下面写的 和上面功能完全一样
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize(); //获得现实区域
Point origin = Director::getInstance()->getVisibleOrigin();  //获得现实的起点坐标
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
[](Ref *sender){
auto menuItem = static_cast(sender);  //获得点击的按钮
printf("pSender-tag==%d",menuItem->getTag());
MessageBox("你点击了按钮!!","提示");//提示框
});
closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu, 2);
auto label = LabelTTF::create("Hello World", "Arial", 24);
label->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
this->addChild(label, 1,101);
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [](Touch*touch,Event*event)
{
return true
;
};
listener->onTouchEnded = [](Touch*touch,Event*event){
auto location = touch->getLocation();
auto target = static_cast
(event->getCurrentTarget());
auto s = target->getChildByTag(101);
 //一下 只是个旋转角度 移动的 无关紧要
s->stopAllActions();
s->runAction( MoveTo::create(1, Point(location.x, location.y) ) );
float o = location.x - s->getPosition().x;
float a = location.y - s->getPosition().y;
float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
if( a < 0 )
{
if(  o < 0 )
at = 180 + fabs(at);
else
at = 180 - fabs(at);
}
s->runAction( RotateTo::create(1, at) );
};
listener->onTouchMoved = [](Touch*touch,Event*event){
printf("move");
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); //事件调度器
return true;
}