在电脑玩家跟牌和出牌之前,首先按照游戏规则对电脑玩家的牌进行拆分:

      根据文档需求(见“斗地主规则“)拆分牌按以下顺序,先分析炸弹---飞机---连对---连牌--三带,对子,单张。请看如下代码:

void GameScene::FenChaiNpcPai(Player* npc){  
    /************************************************************************/  
    /* 1.首先分析出来牌的类型(如:四张,三张,两张,一张)                                              */  
    /************************************************************************/  
    std::vector<PaiXing> vec;  
    PaiXing xing;  
    CCArray* arr = CCArray::create();//临时数组  
    arr->addObjectsFromArray(npc->getArrPk());  
    //提取双鬼  
    Poker* pk = (Poker *)arr->objectAtIndex(0);  
    Poker* pk1 = (Poker *)arr->objectAtIndex(1);  
    if(pk->getHuaSe() == Gui && pk1->getHuaSe() == Gui){  
        xing.type = BOMB_CARD;  
        xing.vec.push_back(pk);  
        xing.vec.push_back(pk1);  
        arr->removeObject(pk);  
        arr->removeObject(pk1);  
        vec.push_back(xing);  
    }  
    //分析牌型  
    for(int i=0; i<arr->count();)  
    {  
        pk = (Poker*)arr->objectAtIndex(i);  
        xing.vec.clear();//清除数组  
        //找出与pk相同的牌  
        for (int j=i; j<arr->count(); ++j)  
        {  
            pk1 = (Poker*)arr->objectAtIndex(j);  
            if(pk->getNum() == pk1->getNum())  
            {  
                ++i;  
                xing.vec.push_back(pk1);  
            }  
            else  
            {  
                break;  
            }  
        }  
        if(xing.vec.size() == 4)  
            xing.type = BOMB_CARD;  
        if(xing.vec.size() == 3)  
            xing.type = THREE_CARD;  
        if(xing.vec.size() == 2)  
            xing.type = DOUBLE_CARD;  
        if(xing.vec.size() == 1)  
            xing.type = SINGLE_CARD;  
        vec.push_back(xing);  
    }  
    /************************************************************************/  
    /* 2.按优先级(先分析炸弹---飞机---连对---连牌--三带,对子,单张)提取牌型并保存用于出牌或跟牌                               */  
    /************************************************************************/  
    //提取炸弹  
    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end(); )  
    {  
        if(iter->type == BOMB_CARD)  
        {  
            xing.type = BOMB_CARD;  
            xing.vec.clear();  
            xing.vec = iter->vec;  
            npc->m_vecPX.push_back(xing);//把牌型保存到用户数组中  
            iter = vec.erase(iter);  
        }  
        else  
        {  
            ++iter;  
        }  
    }  
    //提取飞机  
    TiQuFeiJi(npc,THREE_CARD,vec);  
    //提取连对  
    TiQuLianDui(npc,vec);  
    //提取连牌  
    TiQuLianPai(npc,vec);  
    //剩余的是三带,对子,单张 全部加入npc牌型中  
    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();)  
    {  
        npc->m_vecPX.push_back(*iter);  
        iter = vec.erase(iter);  
    }  
    //排序  
    stable_sort(npc->m_vecPX.begin(),npc->m_vecPX.end(),isShorter1);  
}

最后按每个牌型的值从小到大进行排序。

提取飞机代码:

void GameScene::TiQuFeiJi(Player* npc,CARD_TYPE type,std::vector<PaiXing> &vec){  
    Poker * pk = NULL;  
    PaiXing xing;  
    for (std::vector<PaiXing>::iterator iter=vec.begin(); iter != vec.end();)  
    {  
        if(pk == NULL && iter+1 == vec.end())  
            break;  
        if(pk == NULL && iter->type == type && (iter+1)->type == type)  
        {  
            Poker* pk1 = iter->vec.front();  
            Poker* pk2 = (iter+1)->vec.front();  
            if(pk1->getNum()-1 == pk2->getNum())  
            {  
                pk = pk2;  
                xing.type = AIRCRAFT_CARD;  
                xing.vec.clear();  
                xing.vec = iter->vec;  
                iter = vec.erase(iter);  
                xing.vec.insert(xing.vec.end(),iter->vec.begin(),iter->vec.end());  
                iter = vec.erase(iter);  
            }  
        }  
        if(pk != NULL)  
        {  
            if(iter == vec.end())  
            {  
                npc->m_vecPX.push_back(xing);  
                break;  
            }  
              
            Poker* pk1 = iter->vec.front();  
            if(iter->type == type && pk->getNum()-1 == pk1->getNum())  
            {  
                pk = pk1;  
                xing.vec.insert(xing.vec.end(),iter->vec.begin(),iter->vec.end());  
                iter = vec.erase(iter);  
                if(iter == vec.end())  
                {  
                    npc->m_vecPX.push_back(xing);  
                    break;  
                }  
            }  
            else  
            {  
                npc->m_vecPX.push_back(xing);  
                pk = NULL;  
            }  
        }  
        else  
        {  
            ++iter;  
        }  
    }  
}

提取连对代码:

void GameScene::TiQuLianDui(Player* npc,std::vector<PaiXing> &vec){  
    std::vector<PaiXing> vecTem;//临时数组  
    std::vector<PaiXing> vecFan;//存放要重新返还vec里的牌  
    Poker* pk = NULL;  
    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();)  
    {  
        //将相连的牌加入临时数组中  
        Poker* pk1 = iter->vec.front();  
        if((iter->type == THREE_CARD || iter->type == DOUBLE_CARD) && (pk == NULL || (pk->getNum()-1 == pk1->getNum() && pk->getNum() < Er)))  
        {  
            pk = pk1;  
            vecTem.push_back(*iter);  
            iter = vec.erase(iter);  
        }  
        else  
        {  
            if(pk == NULL)  
                ++iter;  
            pk = NULL;  
            if(vecTem.size() >= 3)  
            {  
                PaiXing xing;  
                xing.type = COMPANY_CARD;  
                for (int i=0; i<vecTem.size(); ++i)  
                {  
                    if(vecTem[i].type == THREE_CARD)  
                    {  
                        //将多余的一张保存返回数组vecFan中  
                        PaiXing xing1;  
                        xing1.type = SINGLE_CARD;  
                        xing1.vec.push_back(vecTem[i].vec.back());  
                        vecTem[i].vec.pop_back();  
                        vecFan.push_back(xing1);  
                        //将剩余两张保存xing中  
                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                    }  
                    if(vecTem[i].type == DOUBLE_CARD)  
                    {  
                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                    }  
                }  
                vecTem.clear();  
                npc->m_vecPX.push_back(xing);  
            }  
            else if(!vecTem.empty())  
            {  
                vecFan.insert(vecFan.end(),vecTem.begin(),vecTem.end());  
                vecTem.clear();  
            }  
        }  
    }  
    if(!vecTem.empty())  
    {  
        if(vecTem.size() >= 3)  
        {  
            PaiXing xing;  
            xing.type = COMPANY_CARD;  
            for (int i=0; i<vecTem.size(); ++i)  
            {  
                if(vecTem[i].type == THREE_CARD)  
                {  
                    //将多余的一张保存返回数组vecFan中  
                    PaiXing xing1;  
                    xing1.type = SINGLE_CARD;  
                    xing1.vec.push_back(vecTem[i].vec.back());  
                    vecTem[i].vec.pop_back();  
                    vecFan.push_back(xing1);  
                    //将剩余两张保存xing中  
                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                }  
                if(vecTem[i].type == DOUBLE_CARD)  
                {  
                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                }  
            }  
            vecTem.clear();  
            npc->m_vecPX.push_back(xing);  
        }  
        else if(!vecTem.empty())  
        {  
            vecFan.insert(vecFan.end(),vecTem.begin(),vecTem.end());  
            vecTem.clear();  
        }  
    }  
    //将vecFan返回到vec数组中并从大到小排序  
    if(!vecFan.empty())  
    {  
        vec.insert(vec.end(),vecFan.begin(),vecFan.end());  
        stable_sort(vec.begin(),vec.end(),isDaDaoXiao);  
    }  
}

提取连牌代码:

void GameScene::TiQuLianPai(Player* npc,std::vector<PaiXing> &vec){  
    std::vector<PaiXing> vecTem;//临时数组  
    std::vector<PaiXing> vecFan;//存放要重新返还vec里的牌  
    Poker* pk = NULL;  
    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();)  
    {  
        //将相连的牌加入临时数组中  
        Poker* pk1 = iter->vec.front();  
        if((iter->type == THREE_CARD || iter->type == DOUBLE_CARD || iter->type == SINGLE_CARD) && (pk == NULL || (pk->getNum()-1 == pk1->getNum() && pk->getNum() < Er)))  
        {  
            pk = pk1;  
            vecTem.push_back(*iter);  
            iter = vec.erase(iter);  
        }  
        else  
        {  
            if(pk == NULL)  
                ++iter;  
            pk = NULL;  
            if(vecTem.size() >= 5)  
            {  
                PaiXing xing;  
                xing.type = CONNECT_CARD;  
                for (int i=0; i<vecTem.size(); ++i)  
                {  
                    if(vecTem[i].type == THREE_CARD)  
                    {  
                        //将多余的两张保存返回数组vecFan中  
                        PaiXing xing1;  
                        xing1.type = DOUBLE_CARD;  
                        xing1.vec.push_back(vecTem[i].vec.back());  
                        vecTem[i].vec.pop_back();  
                        xing1.vec.push_back(vecTem[i].vec.back());  
                        vecTem[i].vec.pop_back();  
                        vecFan.push_back(xing1);  
                        //将剩余一张保存xing中  
                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                    }  
                    if(vecTem[i].type == DOUBLE_CARD)  
                    {  
                        //将多余的一张保存返回数组vecFan中  
                        PaiXing xing1;  
                        xing1.type = SINGLE_CARD;  
                        xing1.vec.push_back(vecTem[i].vec.back());  
                        vecTem[i].vec.pop_back();  
                        vecFan.push_back(xing1);  
                        //将剩余一张保存xing中  
                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                    }  
                    if(vecTem[i].type == SINGLE_CARD)  
                        xing.vec.push_back(vecTem[i].vec.front());  
                }  
                vecTem.clear();  
                npc->m_vecPX.push_back(xing);  
            }  
            else if(!vecTem.empty())  
            {  
                vecFan.insert(vecFan.end(),vecTem.begin(),vecTem.end());  
                vecTem.clear();  
            }  
        }  
    }  
    if(!vecTem.empty())  
    {  
        if(vecTem.size() >= 5)  
        {  
            PaiXing xing;  
            xing.type = CONNECT_CARD;  
            for (int i=0; i<vecTem.size(); ++i)  
            {  
                if(vecTem[i].type == THREE_CARD)  
                {  
                    //将多余的两张保存返回数组vecFan中  
                    PaiXing xing1;  
         &nbsnbsp;          xing1.type = DOUBLE_CARD;  
                    xing1.vec.push_back(vecTem[i].vec.back());  
                    vecTem[i].vec.pop_back();  
                    xing1.vec.push_back(vecTem[i].vec.back());  
                    vecTem[i].vec.pop_back();  
                    vecFan.push_back(xing1);  
                    //将剩余一张保存xing中  
                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                }  
                if(vecTem[i].type == DOUBLE_CARD)  
                {  
                    //将多余的一张保存返回数组vecFan中  
                    PaiXing xing1;  
                    xing1.type = SINGLE_CARD;  
                    xing1.vec.push_back(vecTem[i].vec.back());  
                    vecTem[i].vec.pop_back();  
                    vecFan.push_back(xing1);  
                    //将剩余一张保存xing中  
                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());  
                }  
                if(vecTem[i].type == SINGLE_CARD)  
                    xing.vec.push_back(vecTem[i].vec.front());  
            }  
            vecTem.clear();  
            npc->m_vecPX.push_back(xing);  
        }  
        else if(!vecTem.empty())  
        {  
            vecFan.insert(vecFan.end(),vecTem.begin(),vecTem.end());  
            vecTem.clear();  
        }  
    }  
    //将vecFan返回到vec数组中并从大到小排序  
    if(!vecFan.empty())  
    {  
        vec.insert(vec.end(),vecFan.begin(),vecFan.end());  
        stable_sort(vec.begin(),vec.end(),isShorter1);  
    }  
}