Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.

Unity可以向用户提供创作最佳的互动娱乐和多媒体体验。本手册旨在帮助你了解如何从初级到高级使用Unity的技术。它可以从开始到结束阅读或作为参考使用。

The manual is divided into three sections. The first section, User Guide, is an introduction to Unity's interface, asset workflow, and the basics of building a game. If you are new to Unity, it is recommended that you start learning by reading the Unity Basics subsection.

本手册分为三个部分。第一部分,用户手册,介绍Unity的界面、资产工作流,以及编译一个基本的游戏。如果你是新的Unity用户,建议你开始Unity 基本部分阅读学习。

The second section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps.

第二部分,常见问题解答,是一个关于公共任务需要几个步骤常见问题集合。

The third section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment.

第三部分,高级的, 编址主题,如游戏优化,阴影,文件大小以及部署。

When you're done reading, be sure to take a look at the Reference Manual and the Scripting Reference for further help while constructing your games.

当你读完,在你建作你的游戏过程中,一定要查看参考手册和脚本参考更深层的帮助。

If you find that any question you have is not answered in this manual please ask in the forum. You'll definitely find your answer there.


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